- Central London
- Full time
- Competitive salary and attractive benefits
- This is a permanent contract, with one months' probation
- 25 days per annum, plus statutory holidays
- The FCC strives to be an equal opportunities employer and commitment to this process will be expected.
So what's it about?We’re looking for a brilliant Visual Designer to help us bring to life the outputs from our Cities Lab, assist in the creation and development of web and mobile applications, and participate in designing the output of the whole organisation.
Fast urbanisation is one of the most important trends changing our world over the coming decades. You are interested in helping cities and keen on using your design talent to solve urban challenges and develop solutions which will make our cities more sustainable.
You will work in multi-disciplinary teams with service designers, insight specialists, data scientists and developers, help us to build our Lab’s unique combination of capabilities around data, technology and design, and contribute to our value capturing and communications, ensuring that our work is documented, published and disseminated in engaging ways.
With a huge variety of projects in the pipeline, you will be comfortable working on a wide range of tasks and projects from visualising data and information in digestible and inspirational ways, to creating videos and animations, to designing user interfaces of apps.
Our projects are collaborative and innovative by nature. You value interaction and prefer to work closely with partners and clients, discussing possible approaches and solutions. You don't shy away from experimenting with new technologies and approaches, but prioritise a great user experience over technical novelty. Your work will inspire and support the full spectrum of Future Cities Catapult stakeholders, visitors and collaborators.
What will you be doing?Main responsibilities:
- Collaborate with our multidisciplinary team to define and implement innovative solutions for service and product visuals and experience.
- Create engaging and innovative visualisations for a variety of projects as part of working closely with service designers, insight specialists, data scientists and developers.
- Execute all visual design stages from concept to deployment.
- Conceptualise original ideas that bring simplicity and user friendliness to complex design roadblocks.
- Create wireframes, storyboards, user flows, process flows and site maps to communicate interaction and design ideas effectively.
- Present and defend designs and key milestone deliverables to peers and executive level stakeholders.
- Conduct user research and evaluate user feedback.
- Establish and promote design guidelines, best practices and standards.
What will be the first year outcomes?We like to judge success against outcomes. We would expect you to achieve the following headline outcomes during the first months:
- Within the first month: achieve an overview of our current projects and the near-future design challenges in them.
- Develop a good working relationship across the whole Lab. Collaborate on project teams to develop concepts, interfaces and prototypes (5-8 projects, this can vary).
- Contribute to the development and kick-off of our Value Capturing operation, which collects and publishes the outcomes of all of our activities.
- Create a team with other Catapult designers and deliver work across the whole range of Catapult activities from business development to communications.
What kind of person are we looking for?We’re looking for an individual who is passionate about designing great user experiences, interfaces and interactions, particularly around urban challenges.
Our work is all about collaboration. Our projects span the whole range of the development lifecycle from research to commercial opportunities; we have clients from innovative SMEs to corporations, cities and universities; and our projects span from quick prototypes, delivered in a few weeks, to multi-year, large-scale research initiatives with dozens of stakeholders and multi-million-pound budgets. You need to have the flexibility to work across this vast range of different activities and clients.
You are comfortable working fast and making things tangible in an innovation environment, prototyping quickly for feedback and iteration. You are well versed in the tenants of great graphic, information visualisation and interaction design, and don’t just wait for direction. You love to draw, build, push pixels and prototype in equal measure. You are comfortable creating pixel perfect usable designs that turn concepts into reality as well as communicating UX workflow and interaction to other team members.
- BA/MA in Interaction Design, Digital Design or related
- At least 5 years of experience as a digital designer
- An impressive portfolio of own-designed mobile apps, web sites and print publications
- Experience and examples visualizing and helping to communicate complex concepts, flows, data, information, etc.
- Solid experience in creating wireframes, storyboards, user flows, process flows and site maps
- Proficiency in Photoshop, Illustrator, OmniGraffle, or other visual design and wire-framing tools
- Excellent visual design skills with sensitivity to user-system interaction
- Up-to-date with the latest UX/UI trends, techniques, and technologies
- Experience working in an Agile/Scrum development process
- Ability to work with limited supervision under pressure and to tight deadlines
- Flexible attitude to the use of tools and methods
- Good communication skills to explain your concepts and designs
- Willingness to travel for work or research, mostly UK-based, but possibly internationally.
- Portfolio of motion design
- Understanding of Information Architecture
- Basic knowledge of Internet of Things technologies, landscape and IoT platforms, as they might apply to future cities
- Experience in projects centred on urban challenges, technologies and places
- Understanding of user centred design and development methods and experience in using them in real-world projects.